pyglut utils¶

pyglut – python opengl utilities¶

platform: Linux, Windows pyopengl programming helper classes and functions set.

Module author: Eddie Brüggemann <mrcyberfighter@gmail.com>

pyglut utils¶

Primary Operations¶

pyglut.translate(vertex, value_x, value_y, value_z)

Translate an vertice from the given offset in every axes directions.

Parameters: vertex – an object from type Vertex to translate.

This will be the vertice to translate from his current position (value from X, Y and Z).

Parameters: value_x – The translation value on the X axe. value_y – The translation value on the Y axe. value_z – The translation value on the Z axe.

The values from this 3 arguments will be added to the current position from the vertice vertex given as argument.

Returns: An object from type Vertex within the new position of the vertice.
pyglut.scale(vertex, factor)

Scaling function.

For scaling an 3D object you must give all his vertices to this function.

And the center of the 3D object to scale must be linked to the origin.

So translate all vertices from your 3D object from the values between his center and the origin. You can retranslate it back after.

Parameters: vertex – An object from type Vertex to scale. factor – The scaling factor.

If the scaling factor is littler than 1.0 the 3D object will be littler than the original, else greater.

Returns: An object from type Vertex within the new position of the vertice.
pyglut.rotate_x(vertex, angle)

Rotate an vertice around the X axe and return the result position vertice.

Parameters: vertex – An object from type Vertex to rotate. angle – The rotation angle in degress.

For rotate an 3D object around his own X axe you must give all his vertices to this function.

And the center of the 3D object to rotate must correspond to the origin.

So translate all vertices from your 3D object from the values between his center and the origin. You can retranslate it back after.

Returns: An object from type Vertex within the new position of the vertice.
pyglut.rotate_y(vertex, angle)

Rotate an vertice around the Y axe and return the result position vertice.

Parameters: vertex – An object from type Vertex to rotate. angle – The rotation angle in degress.

For rotate an 3D object around his own Y axe you must give all his vertices to this function.

And the center of the 3D object to rotate must correspond to the origin.

So translate all vertices from your 3D object from the values between his center and the origin. You can retranslate it back after.

Returns: An object from type Vertex within the new position of the vertice.
pyglut.rotate_z(vertex, angle)

Rotate an vertice around the Z axe and return the result position vertice.

Parameters: vertex – An object from type Vertex to rotate. angle – The rotation angle in degress.

For rotate an 3D object around his own Z axe you must give all his vertices to this function.

And the center of the 3D object to rotate must correspond to the origin.

So translate all vertices from your 3D object from the values between his center and the origin. You can retranslate it back after.

Returns: An object from type Vertex within the new position of the vertice.

Center utils¶

pyglut.get_middle_from_segment(vertex1, vertex2)

Return the middle point of an segment as an object from type Vertex.

Parameters: vertex1 – An object from type Vertex. vertex2 – An object from type Vertex.

Compute the middle point between vertex1 and vertex2.

Returns: The middle from vertex1 and vertex2 as an object from type Vertex.
pyglut.get_center_from_polygon(points)

Return the center of an polygon as an object from type Vertex.

Parameters: points – Must be a list or a tuple of objects from type Vertex composing the polygon.

Compute the center from the polygon which vertices sequence is given as argument.

Returns: The center from the polygon as an object from type Vertex.
pyglut.get_center_from_polyhedron(points)

Return the center of an polyhedron as an object from type Vertex.

Parameters: points – Must be a list or a tuple of objects from type Vertex composing the polyhedron.

Compute the center from the polyhedron which vertices sequence is given as argument.

Returns: The center from the polyhedron as an object from type Vertex.

Length utils¶

pyglut.get_distance_vertices(vertex1, vertex2)

Return the distance between 2 vertices vertex1 and vertex2.

Parameters: vertex1 – An object from type Vertex. vertex2 – An object from type Vertex.

Compute the distance between the vertices vertex1 and vertex2.

Returns: The distance between vertex1 and vertex2 as an float.
pyglut.get_perimeter_from_polygon(points)

Return the length of the perimeter of the polygon which vertex sequence is given as argument.

Parameters: points – Must be a list or a tuple of objects from type Vertex composing the polygon.

Compute the perimeter from the polygon which vertices are given as argument.

Returns: The perimeter of the polygon as an float.
pyglut.get_perimeter_from_polyhedron(points)

Return the length of the perimeter from the polyhedron which polygon sequence is given as argument.

Parameters: points – An list containing lists or tuples representing every polygon from the polyhedron, which contains objects from type Vertex.

Compute the polyhedron perimeter without take into account superimpose segments.

Returns: The perimeter of the polyhedron as an float.

Rotation utils¶

pyglut.rotate_on_xy(center, angle, vertex)

Function to rotate the argument vertex around a center vertex in the XY plan from the value angle in clock sens.

Return the rotated vertex as an object from type Vertex.

Parameters: center – An object from type Vertex representing the rotation center. angle – The rotation angle in degrees. vertex – An object from type Vertex to rotate in the XY plan.

The rotation taking place in the XY plan, so that the Z coordinate component des not change.

Returns: An object from type Vertex rotated around center from angles degrees.
pyglut.rotate_on_xz(center, angle, vertex)

Function to rotate the argument vertex around a center vertex in the XZ plan from the value angle in clock sens.

Return the rotated vertex as an object from 'Vertex.

Parameters: center – An object from type Vertex representing the rotation center. angle – The rotation angle in degrees. vertex – An object from type Vertex to rotate in the XZ plan.

The rotation taking place in the XZ plan, so that the Y coordinate component des not change.

Returns: An object from type Vertex rotated around center from angles degrees.
pyglut.rotate_on_yz(center, angle, vertex)

Function to rotate the argument vertex around a center vertex in the YZ plan from the value angle in clock sens.

Return the rotated vertex as an object from 'Vertex.

Parameters: center – An object from type Vertex representing the rotation center. angle – The rotation angle in degrees. vertex – An object from type Vertex to rotate in the YZ plan.

The rotation taking place in the YZ plan, so that the X coordinate component des not change.

Returns: An object from type Vertex rotated around center from angles degrees.
```The plans:

|                      /               | /
|                     /                |/
----+----            ----+----             +
|                   /                 /|
|    XY plan.      /      XZ plan.   / |   YZ plan.
```

Miscellaneous utils¶

pyglut.div_segment_into_vertices(vertex1, vertex2, divider)

Return an sequence from vertices between vertex1 and vertex2.

Which divide the segment (vertex1,vertex2) in the given number of vertices.

Parameters: vertex1 – An object from type Vertex representing the segment start point. vertex2 – An object from type Vertex representing the segment end point. divider – The number of vertices between vertex1 and vertex2 (excluded).

The function divide the segment (vertex1,vertex2) into divider vertices.

Returns: An sequence of divider + 2 vertices objects from type Vertex dividing the segment (vertex1,vertex2).